The interface

One screen, five regions. Only the panel changes as you move around; the map and the statistics bar stay put.

The five regions

The dashboard with all regions visible: statistics bar across the top, icon rail on the left, the Roster panel beside it, and the map filling the rest.
Every screen is made of these same five parts.
RegionWhereWhat it is
Statistics barAcross the topLive counts for the whole realm, the connection light, and the dashboard's own dark/light switch.
RailFar left, iconsTen buttons, one per panel. The lit one is open. Hovering any of them describes it.
DockBeside the railThe open panel, with a heading and one line saying what you are looking at.
StageThe middleThe world map.
InspectorRight, when summonedEverything about one character or one company. Opens when you select something.

Clicking the rail button of the panel that is already open collapses the dock and gives the map the full width; clicking it again brings the panel back. There is also a collapse button at the foot of the rail.

The statistics bar

Six tiles, refreshed every two seconds. Two carry a sparkline of the last three minutes; hovering a tile gives its range over that window.

TileMeaning
Bots onlineHow many characters the world is running.
ActiveBots updated at full rate, with their share of the total. The rest are throttled — still in the world, updated less often, to save the machine.
PausedBots you have frozen in place. Lights up when above zero.
PlayersReal human players online.
World updateServer time per tick in milliseconds, with max and last beside it. Turns to a warning colour above 50 ms.
On this mapCharacters on the continent currently shown. Matches the map legend's total.

At the right-hand end a dot and a clock read Live with the time of the last snapshot. Not updating with a reason means the page has lost the server, and the figures on screen are the last good ones. The button beside it switches the dashboard between its own dark and light themes.

The map

The centre of the screen is a live map of one continent. Every character outdoors is a dot, moving as they move.

Continents

Four buttons above the map — Eastern Kingdoms, Kalimdor, Outland, Northrend — each with a count of who is there now. Your choice is remembered.

Markers and the legend

Each dot is coloured by what that character is doing. Real players and paused bots are drawn larger with a bright ring; the selected character gets a pulsing ring. Hovering names them and says what they are up to. Clicking a dot opens them in the inspector.

The box at the bottom left is headed On this map with the total beside it. Each row is a state with its own count — and each row is also a button: click one to hide that state's markers, click again to bring them back.

A character only ever counts as one of these. Dead and throttled shows as dead.

Layers

The Layers popover open over the map, showing three toggle switches: Map art off, Zone outlines on, Company holdings on.
The Layers button opens three switches.
ToggleDefaultWhat it does
Map artOnThe painted world map from your game client. Zone art fades in as you zoom.
Zone outlinesOffA border around each zone. Forced on whenever map art is off, so the map is never blank.
Company holdingsOnShades each zone in the colour of the company holding or contesting it.

Why the maps here look like this. The painted map is extracted from the game client, so it is never published. Every screenshot on this site was taken with Map art off. On your realm it is on by default and the map looks like the game's.

Zoom and zone names

The buttons at the bottom right are zoom in, zoom out, and fit the continent. Zone names only appear once you are zoomed in past a point — if the map looks unlabelled, zoom in.

The map zoomed into Duskwood and Deadwind Pass, zone names labelled, a selected marker with a ring, and the inspector open on the right.
Zoomed in on Duskwood: zone names have appeared, neighbouring holdings are shaded by their owners, and the selected character carries a ring. The inspector opened when the marker was clicked.

Territory

With Company holdings on, hovering a shaded zone gives its level range, who holds it, who contests it, how influence is split, and whether a company keeps a seat there. Contested zones get a thicker dashed border. Clicking a held zone opens the company that holds it. Select a company and the map re-shades: its lands stand out, everything else dims.

The map switched to Kalimdor, zones shaded in company colours, hundreds of markers across the continent.
Kalimdor, with holdings shaded. Horde companies take reds and ambers, Alliance blues and violets.

The inspector

Select anyone — from the map, the roster, or any name link anywhere in the dashboard — and the right-hand drawer opens on them. Close it with × or Esc.

At the top: name, level, race and class; badges for faction and whether they are a real player; a pill for what they are doing; and where they are standing. Then up to three buttons — Pause (or Resume), Show on map, and Journey, which opens their whole record full screen.

The four tabs

TabWhat is on it
StoryWho they are, what drives them, and their backstory. Bots only in practice — real players have none.
TiesEvery relationship, warmest to coldest, each with a score, a phrase describing it, how many moments built it, and a meter. Weak ties fold into Passing acquaintances.
MemoriesEverything they still carry, heaviest first, each weighed out of ten, in their own words.
DetailsThe mechanical facts: activity, state, location, group, GUID, and the strategies currently driving them. The tab to check when something seems stuck.
The inspector open on Melicia, a level 26 human mage, showing the Story tab with sections headed Who they are, What drives them, and Their story.
Story. Every bot has one — who they are, what drives them, where they came from. It is what shapes how they speak.
The inspector Memories tab showing 112 memories, 45 defining, average weight 7.8, and a list of memories each weighed ten out of ten.
Memories on the same character: 112 of them, 45 defining, each weighed and written in her own words.
The inspector Ties tab showing counts and a list of relationships with scores and diverging meters.
Ties. How she feels about everyone she has met, and how they feel about her — the two are listed separately because they are often not the same.

Whichever tab you leave open is the one you return to next time.

Select a company instead and the inspector shows that: its seats, the lands it holds and contests, its standing with every other company and why, and its recent incidents.

Keyboard and links

KeyDoes
/Jumps to the roster's search box from anywhere.
EscCloses the inspector. Inside a text box, leaves the box first. Inside a full-screen view, closes it.
← →Turns the day back and forward while the chronicle reader is open.

Names are links almost everywhere — in the chronicle, in a conversation, in a list of ties. Clicking one selects that character; if they are offline, a small notice says so.

The full-screen views each set their own web address, so one can be bookmarked or kept in its own tab:

AddressOpens
#momentsEvery moment
#overheardEvery conversation overheard
#warmest / #coldestEvery tie, ranked
#memoriesEvery memory in the world
#groupsThe group wall
#chronicleThe chronicle reader
#journey/<id>One character's journey