What the dashboard is reading. Every figure below was taken from the live realm on
22 September 2026, nine days after it was first populated.
Counts
Characters
922
921 of them online
Ties
104,561
directed, between pairs
Moments
37,830
18,631 formed that day
Memories
24,681
avg weight 7.9 of 10
Remembering
950
characters carrying something
Journeys
964
56 places, 26 instances
Companies
20
38 lands held or contested
Company relations
121
alliances and feuds
Chronicle entries
60
by 2 faction scribes
Groups standing
32
at that moment
Auction houses
3
merchants and townsfolk
World update
7 ms
average, 921 bots online
Reading them
Ties are directed. A's feeling about B and B's about A are two ties, and they are often not the same size.
Moments are the raw events; ties are what they add up to. 37,830 moments had settled into 104,561 standing opinions.
Most characters are throttled. Of 921 online, around 150 run at full rate at any instant. The rest are still in the world — moving, fighting, being talked about — just updated less often.
Nine days is early. The counts grow for as long as the realm runs.
The records it writes
Five kinds of record accumulate. Each screenshot below is the dashboard reading the real thing.
Memories
written by the character who carries them
Weighed out of ten and kept. The heaviest tend to be deaths and near-misses — here, one
character's run of bad evenings in Silithus and the Western Plaguelands.
Moments
every shift in feeling, with its cause
Nothing moves a feeling without a reason recorded beside it. Both halves of a conversation
are scored separately, so two characters can come away from the same exchange feeling differently about
it.
Party talk
what groups say while they travel
Characters standing together talk in the voice their temperament gives them. These are
ordinary groups on an ordinary evening.
Chronicle
the scribes' account, watch by watch
The scribe takes the evening's ledger events — who went into Gnomeregan, who died in the
Badlands — and writes them up as news. The rumours in the margin have travelled, and are not all
true.
Journeys
every record, folded into one timeline
One character's timeline runs to 1,546 entries over nine days: quests finished, ground
travelled, companions gained, and what each of them came away thinking.
On the map art. Every screenshot here was taken with the painted world map switched off, because
that artwork is extracted from the game client. On a realm of your own it is on by default. See
the map.