Full-screen views

The side panels show the top of each pile. Behind five of them is the whole archive — tens of thousands of rows, searchable, back to the realm's first day.

What they share

What they feel and keep

Feelings in full

#moments · #overheard · #warmest · #coldest

Every opinion anyone has formed, and every conversation that was overheard forming it.

The Feelings full-screen view on the Moments tab, showing 37,830 moments as a list of who warmed to or cooled on whom, each with a reason.
Moments, newest first. Each is one judgement a character made about another, with the reason that caused it.
TabWhat it lists
MomentsEvery shift in feeling, with its reason and how far it moved.
OverheardEvery conversation, as spoken, with the feelings it caused in whoever heard it.
WarmestEvery tie in the world, ranked from the strongest down.
ColdestThe same list from the other end.

The search box changes with the tab — on Moments it searches names and reasons; on Overheard it searches names, places and anything that was said.

Every memory

#memories

Everything every character still carries, heaviest first.

The Memories full-screen view listing 24,681 memories, each attributed to a character, weighted out of ten, written in prose.
Each memory was written by the character who carries it, about something that happened to them.

The weight beside each — 10/10, 9/10 — is how much it mattered to them. Search by a person, a place, or a word that would have been in it. A character's name finds everything anyone remembers about them, not only their own memories.

A character's journey

#journey/<id>

One character's record, in the order it happened.

The Journey full-screen view for a character: header with level and faction, counters for entries, deeds, conversations and feelings, a bar chart ribbon of activity over nine days, and a dated timeline of events.
The counters across the top, the activity ribbon under them, and the timeline itself, grouped by day and by place.
  • The counters — entries, deeds, conversations, feelings, memories, and how many different people they have travelled with.
  • The ribbon — activity across the whole span. Drag across it to read only that stretch of time; click once to clear.
  • Chapters — the timeline breaks into days, and within a day into places, with the companions they were with.

The chips at the top — Deeds, Talk, Feelings, Memories, Group, Encounters, Fighting — each turn a kind of entry off. Leaving only Talk gives a transcript of every word they have spoken; leaving only Deeds gives a plain campaign log.

The button at the top left switches to anyone else's journey without leaving the view. Names inside the record are links too — clicking a companion opens their journey, which is how you follow a friendship from both sides.

The world around them

The group wall

#groups

Every group in the world at once, as cards, each carrying its members' conversation.

A grid of eight group cards, each with member names, faction badges, location, distance apart, and a transcript of party chat.
Each card: who is in the group, what faction, where they are, how far apart they have drifted, and the tail of their conversation.

The talk on each card is split in two. earlier is what these characters said in other company, dimmed because it is not this group's conversation. since they joined up is what they have said to each other.

Clicking a card opens that group on its own map: every member as a large marker, everyone else on the continent as small grey dots, and the whole conversation beneath. Clicking a marker there jumps to that character. Esc steps back to the wall, then closes it.

The chronicle reader

#chronicle · #chronicle-yours

The faction chronicles, set as a newspaper.

The chronicle reader: masthead reading The Alliance Chronicle, the scribe's byline, and three columns of prose describing events in Gnomeregan and the Badlands.
A watch of the Alliance Chronicle, written by its scribe from that evening's events.
  • Alliance / Horde / Yours — whose edition you are reading. Yours covers only what your own characters took part in.
  • The day dropdown, with arrows either side — every edition the realm has produced. ← and → turn the day while the reader is open.

Each article carries its watch, a headline, the scribe's byline, the prose, and a sidebar of Word going around. The two factions' editions of the same evening describe the same events and disagree about them.